10/19/2021 0 Comments Bino 3D Video Player For Mac
For powerwalls, Virtual Reality installations and other multi-projector setups. Support for multi-display video, e.g. 'myVideos 3D+' (2,4 M users,4.2/5.0 rating) for Windows 10 Selected from Intel Software Group as a special app showcase for '2-in-1' devices and for 'All-In-One' Devices myPlayer 3D+ FREE is an innovative cloud-enabled Media Effect Player and Video Editing app that extends the visual feeling in your Windows PC/tablet.Bino is an open source, easy to use and user-friendly video player with two special features: Support for 3D videos, with a wide variety of input and output formats.(I've changed the script to work with the render texture independet from the aspect ratio, ask if you need it for further testing)It is possible to use RenderTextures as a buffer for the Left Right Pictures. I have not added this part of the script to avoid confusion. Use convergence for fine adjustment of the stereoscopic picture when you changed the separation,And/or use convergence to change the 3D depth of Objects (you can move closer objects further into the room this way, like if they are in front of the screen,Or you can change the 3D effect to let the screen look like watching through a window into another room - looking at the mouse pointer while changing convergence helps)Set FixedTimeStep to 0.008333334 !!! (At the moment the 120Hz synch works with FixedUpdate, this will affect physics too)Set player settings to synch to VBL at 120HzCurrently it works with the free and pro version of Unity as long as the Game runs above 119.9999 frames per second.I've made some experiments with render to texture and Unity Pro, this still works at 120fps, I saw no loss of performance. (3D turned on, Monitor set to 120Hz)The DLP Link Glasses get their synch from an invisible 120Hz flash of the Projector.This script changes the Camera pictures at a frequency of 120Hz (resulting in a 60Hz stereoscopic picture)(As usual with DLP Link technology press the key to toggle L&R Pictures to display them on the correct eye if the stereoscopic 3D looks wrong.)You can change the stereo separation and convergence of the camera setup. You are not allowed to sell it on the Unity Asset Store or in similar ways like as a package for Unity Developers)You are not allowed to change the status of the "free usage" license of this script in future versionsUpload a newer version to this thread if you improved the script but keep this Text/License and edit the Description, Credits and "To do" as necessary.Works with any "3D Ready" DLP-Projector and DLP Link Glasses in the usual 3D settings.For example with your own system you could work with the convergence as effect and you can preadjust the stereoscopic settings for any scene.And a DLP Projector does not need 3D Vision at all except for games. The graphics card itself does the buffering of the left and right pictures and switches between them at 120Hz till the game has rendered the next frame (and the drivers made a stereoscopic picture of them).You will never have as much control with 3D Vision as you could have by implementing your own stereoscopic buffer. I just don't know if it is possible to render to the display with OpenGL while Unity is running (no Unity Camera needs to render to the screen anyway when using render to texture)So basically the best would be if a future version of unity could provide a special camera for textures only that always runs at a fixed speed and also a secondary (independend to the physics timestep) Fixed Update.Click to expand.At any fame rate because the Nviadia 3D Vision Drivers activate the Quad Buffer which is normally the feature of the professional Quadro graphics cards.
![]() Bino 3D Video Player Windows 10 Selected FromYou just run the game once, change the settings, and then hit a hotkey to save the config for whenever the game runs again. If Andrea owns a 3d vision setup, I thought I would mention where the convergence settings can be found - especially if that is the reason for wanting to switch to something else.Also, you can "preadjust" the stereoscopic settings for any game in the nivida configuration. Usually you will keep your Monitor / Projector for a longer time than your graphics card.Last but not least there is no support for Mac OS X.Many good reasons to find a solution for a stable support of DLP Link like it's already available for other "free" stereoscopic systems (which does not work with DLP Projectors at all): Mac Users, ATI users, DLP Projector Users, less costs for the users, zero configuration problems.Granted - My reply was to Andrea who said there was no convergence control in the nvidia driver. #A DLP Link Setup is cheaper, the sync works better (from any viewing angle because there is no IR emitter necessary) and all Projector manufactures support "3D ready" DLP Link today, while they need to buy an expensive license to get 3D Vision support (when they don't pay Nvidia the projector will be blocked by 3D Vision drivers, for example my projector will not work with 3D Vision except I somehow fake another projector).Also 3D Vision only supports Nvidia Cards. DLP Link only works with DLP projectors and not 3D LCD TVs or plasma TVs (those have IR emitters built in to them, or you can use nividias' emitter and they work with them.) DLP TVs (which we don't really see any more) use a checkerboard pattern rather than page flipping. Once I learned how that process can work, the "certified" limitation kind of goes away.I agree that a stable solution for 3D stereoscopic viewing would be valuable. I used the "fake inf" method to make it work with a super wide throw projector that the 3dvision driver would not recognize by default. But using the IR emitter, I have been able to place it below or above a large rear projection screen and stand a few feet from the image and it works fine, plus the IR can bounce off the screen and still control the glasses.The point about nvidia "certified" 3D projectors is a good one. Download java se 6 updates for macThe problem I'm running into is that when I run the program the 3D isn't syncing up correctly. (3 DLP 3D-ready projectors with three screens side-by-side) I know that there are issues with getting unity to run on multiple screens but that's not something I'm worried about right now. The matter of solutions for Mac is an important one too.Today i have tested your "Unity 120Hz DLP Link Stereoscopic 3D for DLP Projectors" with great results!It works very well with the OPTOMA DLP Link EX762 ( 1024x768) and the PC with Nvidia Quadro 4000.Frame rate always over 120 FPS( 120-125 fps).The stereoscopic perception and image quality were very good and the depth perception was incredible with 3D characters outside of the screen and not only inside.I don't know if it's only my perception but usually with other system like Nvidia 3d Vision after few minutes i have to relax my eyes while with DLP link system tested today and i was able to watch for several minutes without any problem!Today i have also tested Nvidia 3D vision compatible systems with Unity 3D projects and the stereoscopic perception was quite good but not as good as DLP link system.TV Panasonic tx-p42vt20e connect only with a HDMI 3D cable! ( good quality but low depth).Sanyo DWL 2500 Nvidia 3D Vision Ready Wxga connected with a cable to the Nvidia emitter for the 3D sync( low quality and low depth, but we were too far from the screen).I'm trying to get this Stereoscopic project to work in a CAVE-esque system.
0 Comments
Leave a Reply. |
AuthorLatasha ArchivesCategories |